sgroupspot.blogg.se

Pillars of eternity ii below 10 attributes
Pillars of eternity ii below 10 attributes







  1. #PILLARS OF ETERNITY II BELOW 10 ATTRIBUTES UPDATE#
  2. #PILLARS OF ETERNITY II BELOW 10 ATTRIBUTES CODE#

"Character to Character Relationship Set to Massive?" sets Character to Character Relationships to massive. "Character to Player Relationships Set to Massive?" sets Character to Player Relationships to massive. "Timers Set to 0?" sets Timers like weapon switch timers etc to 0. "Pool Points Use Set to 0?" sets abilities that uses a Class Pool Points use to 0. "Spells Cast Set to 0?" sets Spells Cast to 0. "Speed Set to Massive?" sets Speed to massive. "Health Set to Massive?" sets Health to massive.

pillars of eternity ii below 10 attributes

"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable. Also, may have to go Previous to the previous screen and then Next to get the game to recognize there are no more points. This is because the game may give the player more points than abilities. At the abilities screen, depending on the number of Classes, the respective "AbilitySelectionStates-> Slot X -> Points" might need to be set to 0 to proceed past this screen. Or press Next if all desired Subclasses have been chosen. Select "Subclass" then press Previous, then repeat for other Classes Subclasses can be changed only during Character Creation by: Yes, it is possible to have all 11 classes on one character. Setting this to at least 1 before "Class Selection" screen will allow the class abilities to be learnt. "UICharacterCreationManager Stats -> m_Character -> CoreData -> AllClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel". Setting this to at least 1 will allow the class abilities to be learnt. "m_selectedPartyMembers -> Slot 1 -> m_stats -> m_allClassLevelData -> Slot X -> m_persistentCharacterClassLevelData -> ClassLevel". "m_selectedPartyMembers -> Slot 1 -> CharacterStatsMutable Stats -> m_persistentCharacterStatsMutable". "m_selectedPartyMembers -> Slot 1 -> CharacterStatsMutable Stats -> m_persistentCharacterStatsMutable -> m_skillsList". "Skills Set to Massive?" sets Skills to massive. "Attributes Set to Massive?" sets Attributes to massive. "Hull and Sail Health Set to Massive?" sets Hull and Sail health to massive. "ReputationManager Stats -> m_persistentReputationManager -> PlayerDisposition -> m_dispositions". "Quantity Set to Massive?" sets Quantity to massive.

pillars of eternity ii below 10 attributes

"GameState_static Stats -> s_instance -> m_persistentGameState -> IgnoreResourceLimits". "GameState_static Stats -> s_instance -> m_persistentGameState -> CheatsEnabled". "Money Set to Massive?" sets Money to massive. "Zoom Set to Massive?" sets Zoom limit to massive. "Loot Range Set to Massive?" sets Loot Range to massive. "Morale Set to Massive?" sets Morale to massive. The sailor must still rank jobs normally. This only sets experience so disable after using to allow the sailor to gain more experience. "Experience Set to Massive?" sets Experience to massive. "Consumption Status Set to Massive?" sets Food and Drink consumption status to massive and never starve. "Supplies Set to Massive?" sets Supplies to massive. This is actual Stealth, not invisibility. "Stealth Set to Massive?" sets Stealth to massive, undetectable and easy stealing. May need to select the recipe twice to take effect. "Most Requirements / Ingredients Set to 0?" removes most Crafting / Enchant recipe requirements. "Distance Set to 50?" sets Distance to 50. "Enemy Ammunition Set to 0?" sets Enemy ammunition to 0. "Hull and Sail Health Set to Massive?" sets Hull and Sail Health to massive. "WorldTime Stats -> m_persistentWorldTime -> m_persistentGameDateTime". "Speed Set to Massive?" fixed to not take effect during combat. "Fog of War Set to Massive?" sets Fog of War distance to massive. "Quantity Set to Massive?" hopefully fixed to not affect Grimoires. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.ĭ. Activate (put an X) the "Initialization (Activate This First)" script.Ĭ.

#PILLARS OF ETERNITY II BELOW 10 ATTRIBUTES UPDATE#

Scripts with "To Update: XXX" will only update their effect after doing action XXX.Īddresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.ī.

pillars of eternity ii below 10 attributes

Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.

#PILLARS OF ETERNITY II BELOW 10 ATTRIBUTES CODE#

Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Simple table for Pillars of Eternity II : Deadfire, may or may not work.









Pillars of eternity ii below 10 attributes